<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>HalfEngine Devlog - itch.io</title><link>https://halfworksgames.itch.io/halfengine</link><description>Interactive Experiences Engine</description><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1549068/v0110-distant-echoes</guid><title>v0.11.0 | Distant Echoes</title><link>https://halfworksgames.itch.io/halfengine/devlog/1549068/v0110-distant-echoes</link><pubDate>Fri, 12 Jun 2026 18:18:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After a brief hiatus to attend to personal matters, development on HalfEngine has resumed, touching the backend, SDK and tooling. HalfEngine 0.11.0 introduces a few user-facing features and a handful...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1453234/v0100-cold-storage</guid><title>v0.10.0 | Cold Storage</title><link>https://halfworksgames.itch.io/halfengine/devlog/1453234/v0100-cold-storage</link><pubDate>Mon, 09 Mar 2026 21:51:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2MDQ0NTIxLnBuZw==/400x224%23c/avbsyh.png" class="post_image"/><p>HalfEngine v0.10.0 is online, bringing one more core pillar to the engine: identity persistence . For the first time, players can register accounts and authenticate with the server, transitioning from...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1382789/v090-the-human-factor</guid><title>v0.9.0 | The Human Factor</title><link>https://halfworksgames.itch.io/halfengine/devlog/1382789/v090-the-human-factor</link><pubDate>Mon, 16 Feb 2026 19:29:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Up until now, HalfEngine has been about infrastructure. Simulation loops. Serialization and persistence. Structured logging. Protocol negotiation. Commands, replication, and validation. The world exis...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1357832/v080-command-and-control</guid><title>v0.8.0 | Command and Control</title><link>https://halfworksgames.itch.io/halfengine/devlog/1357832/v080-command-and-control</link><pubDate>Sun, 08 Feb 2026 13:41:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>HalfEngine v0.8.0 is here, marking the largest milestone released so far! This update is another one of those ‘mostly under-the-hood’ releases, but a crucial one at that. It introduces protocol ne...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1334744/v070-voices-from-within</guid><title>v0.7.0 | Voices from Within</title><link>https://halfworksgames.itch.io/halfengine/devlog/1334744/v070-voices-from-within</link><pubDate>Thu, 29 Jan 2026 14:02:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI1MjYwMTQxLnBuZw==/400x224%23c/uXJJZZ.png" class="post_image"/><p>HalfEngine v0.7.0 introduces the engine’s first structured logging and diagnostics system, an essential step toward long-term stability, tooling, and debuggability. As the engine grows more complex...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1324084/v060-hard-reset</guid><title>v0.6.0 | Hard Reset</title><link>https://halfworksgames.itch.io/halfengine/devlog/1324084/v060-hard-reset</link><pubDate>Thu, 22 Jan 2026 15:44:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI1MTMyMjU5LnBuZw==/400x224%23c/u9zFSJ.png" class="post_image"/><p>HalfEngine v0.6.0 is here with one of the most important features in a simulation engine: the ability to save state and resume it later. This update introduces the first iteration of the unified seria...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1307125/v050-tactile-feedback</guid><title>v0.5.0 | Tactile Feedback</title><link>https://halfworksgames.itch.io/halfengine/devlog/1307125/v050-tactile-feedback</link><pubDate>Sun, 04 Jan 2026 19:49:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0ODYyODIxLnBuZw==/400x224%23c/foAttY.png" class="post_image"/><p>HalfEngine v0.5.0 is out with a bunch of improvements, bug fixes and QoL features, including: Configuration file support. The files have an INI-like format and have the .cfg extension. They are stored...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1211111/v040-visual-horizons</guid><title>v0.4.0 | Visual Horizons</title><link>https://halfworksgames.itch.io/halfengine/devlog/1211111/v040-visual-horizons</link><pubDate>Sat, 27 Dec 2025 15:02:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0NzQyMDkyLnBuZw==/400x224%23c/phgyAX.png" class="post_image"/><p>v0.4.0 is here, and HalfEngine has officially entered the third dimension! This version focuses on turning abstract data into a visible world, featuring: 3D Visualisation of Agents A world grid for sp...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1180269/v030-vital-signs</guid><title>v0.3.0 | Vital Signs</title><link>https://halfworksgames.itch.io/halfengine/devlog/1180269/v030-vital-signs</link><pubDate>Mon, 22 Dec 2025 18:20:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0NzQyMzgyLnBuZw==/400x224%23c/fTwSWY.png" class="post_image"/><p>Work on v0.3.0 has been ongoing and brings a bunch of vital new features, including: The core, fixed-step simulation loop Introduction of Agents into the simulation State serialization and replication...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1158057/v020-under-the-hood</guid><title>v0.2.0 | Under the Hood</title><link>https://halfworksgames.itch.io/halfengine/devlog/1158057/v020-under-the-hood</link><pubDate>Sun, 21 Dec 2025 13:31:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0NzMyMDQyLnBuZw==/400x224%23c/kN3lxZ.png" class="post_image"/><p>Since the release of v0.1.0 , work has been ongoing on v0.2.0, integrating ImGui into the client and providing us with means to debug and visualize the state of the simulation without having to sift t...</p>]]></description></item><item><guid>https://halfworksgames.itch.io/halfengine/devlog/1146951/v010-systems-online</guid><title>v0.1.0 | Systems Online</title><link>https://halfworksgames.itch.io/halfengine/devlog/1146951/v010-systems-online</link><pubDate>Fri, 19 Dec 2025 15:31:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0NzMyMDQ4LnBuZw==/400x224%23c/IvgJZP.png" class="post_image"/><p>Most game worlds only come to life when a player is nearby; they are essentially barren or &quot;frozen&quot; when no one is looking. HalfEngine is a custom simulation engine designed to power persistent, auton...</p>]]></description></item></channel></rss>